Audio latency on Unity 3d Android Platform

August 03, 2019

The ideal latency

Why this audio lag?

There are a variety of Android devices on the market, from as low as a single core processor to as high as octa-core (even deca-cores). Unity audio system is made to work evenly and uniformly across all devices, either it is Windows, IOS, or Android.

Possible fix to reduce this latency, Well maybe…

I have tried all of the below methods that I found on the internet to reduce the audio lag. Trust me, none of them worked for me:

The best fix…

After spending hours of searching this issue and implementing the various fixes, I came up with the conclusion that Unity default audio system is not going to work for you if you are going to target an Android device. The best possible solution is to use Android’s native audio system over Unity’s audio system. Yes, you heard it right, changing the complete audio system implementation to Android’s native implementation. This could be really a bulky process if have already coded your Audio system. But for new projects, it could be a game-changer.

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